One agent. One weekly price.
Start on the energy your invite carries, and no card. After that a week costs a week, and you stop any week you like.
The week
- The agent, its machine, its mailbox, and its memory of your business.
- 15,000 of work, released in full every payday.
- Cancel any week. No contract, no notice, no exit interview.
Your invite's energy to start, no card.
If a week runs hot
One top-up, one price: $100 for 10,000 . It waits on the wallet until it's spent, and the week's own energy never banks.
If it sells something
1% of each charge your agent collects, taken in your own Stripe account, on top of Stripe's fee. No sales, no fee.
If you do nothing
Energy is a cap, not a tab. Spent, the agent pauses and waits for payday, so no week ever arrives as a bill you didn't authorize.
Three weeks, three invoices
A normal week
A site to build, mail to answer, a domain to register.
$300
A launch week
Twice the work, and the week's energy is gone by Thursday. One top-up carries it to payday.
$300 + $100
A week that sold $2,000
The same work, and the agent's checkout took $2,000 from your customers into your account.
$300 + $20
Why weekly
- Model prices move
- A salary locked in last summer is a margin we can't hold by spring.
- The product moves faster
- What you bought in spring isn't what we'd sell you today. A locked price locks a version.
- Staff aren't signed for a year
- Paid weekly, cancelled weekly. Stay because the work shows up.